Department of Computer Science Faculties and students Presented and Published Paper in International Conference

The Department of Computer Science faculties and students Presented and Published Paper in International Conference at EAST point college, Bengaluru Karnataka

on : 12th December 2025 and 13th December 2025

At : Jayaram Auditorium, EAST Point College Avalahalli, Bengaluru

Faculty In-charge :

  1. Mr. Teekshith Kumar M, Assistant Professor Department of computer Science
  2. Mr. Dileep D, Assistant Professor Department of computer Science
  3. Ms.Rakshitha C, Assistant Professor Department of computer Science

Total Number of Students Attended : 22

Conference Theme :

Digital transformation ion Technology (NCDTTBC – 2025)

Publication Website : https://www.ijirae.com/volume-12-issue-12

ISSN Number :2349-2163

Sl.No Name Of Participant Designation Paper Title
1Mr. Siddarama S & Mr. Teekshith Kumar MAssociate Professor Neuro-Symbolic Artificial Integration
2Mr. Dileep D &
Ms. Sangeetha DS
Assistant Professor The role of IOT Transforming Health care in early detection
3Ms. Kalpana P &
Ms. Yeshaswini S
Assistant Professor / BCA Student Existing & Emerging AI Technology
4Ms.Rakshitha C & Ms.Shylu Assistant Professor IoT Enabling Technologies and Their Applications
5Mr. Ravi P &
Mr. Manoj
Assistant Professor / BCA Student AI in Business and Industrial Transformation
6 Ms. Devina
Margarate S &
Ms. Sameera Siddiqua
Assistant Professor / BCA Student The Future of AI and Data Driven Technologies
7 Ms. Sushma &
Ms. Harshitha KL
Assistant Professor / BCA Student Next Gen AI and data Innovation
8Mr. Navdeep M &
Mr. Franklin D
BCA Student Cyber Security and IOT devices in Industries
9Ms. Keerthana K BSc Student AI in daily Life
10Mr. Tharun P &
Mr.Hemanth K
BCA Student AI in Smart Cities and Urban Planning
11Mr. Bhargaw M &
Mr. Sathya P
BCA Student Ethical, Legal and Social Implications of AI
12Ms. Bhagya Lakshmi R &
Ms. Ayesha Aymen I
BCA Student Neuromorphic Computing and Brain Inspired AI
13Mr. Preetham M &
Mr. Joshua Gideon J
BCA StudentAI in health care and biotechnology
List of Students and Faculties Presented and Published papers

Department of Computer science Conducted IOT Workshop for final Year BCA & BSc Computer Science Students

The Department of Computer science Conducted IOT Workshop for final Year BCA & BSc Computer Science Students

On: 29/11/2025

Topic : Internet of Things (IOT) Workshop

Venue: Conference Hall SBMFGC-KGF

Resource Person : Mr. Lohith Kumar, Founder Of Ziony Technologies (Ziobotics) Bengaluru

Faculty In-charge :

Mr. Siddarama S, Associate Professor ,Department of computer Science, SBMFGC-KGF

Mr.Teekshith Kumar M, Assistant Professor , Department of Computer Science, SBMFGC-KGF

Mr. Dileep D , Assistant Professor , Department of Computer Science, SBMFGC-KGF

Total number of Student attended: 150

Objective of the Workshop


  1. Enhances Technical Skills
    Students get hands-on experience with sensors, microcontrollers, and real-time data handling.
  2. Bridges Theory and Practical Knowledge
    Concepts learned in class (networking, embedded systems, programming) are applied in real-world scenarios.
  3. Introduces Emerging Technologies
    IoT is a rapidly growing field; workshops help students stay updated with current industry trends.
  4. Boosts Problem-Solving Ability
    Learners design small IoT models, helping them develop analytical and logical thinking.
  5. Encourages Innovation and Creativity
    Students build unique IoT solutions such as smart home models, automation systems, etc.
  6. Improves Career Opportunities
    IoT skills are in high demand across industries like healthcare, agriculture, manufacturing, and smart cities.
  7. Hands-On Project Development
    Participants build mini projects that can be showcased in portfolios, competitions, and internships.
  8. Promotes Teamwork and Collaboration
    Group-based IoT tasks help enhance communication and team coordination skills.
  9. Supports Industry-Academia Connection
    Workshops often include expert sessions that expose students to real industry challenges.
  10. Motivates Students Towards Research
    IoT opens paths for research in automation, AI integration, data analytics, and sensor networks.
1. Agriculture Drone 2. Octagonal Walking Robot 3.Obstacle avoiding Car

4. Vacuum car 5. Sensor Following Car
  1. Agriculture Drone:
    An agriculture drone is an IoT-enabled device used to monitor crops, spray fertilizers, and detect plant health using sensors and cameras. It collects real-time data on soil moisture, crop growth, and pest infestations, helping farmers make data-driven decisions. These drones can be controlled remotely and automate farming tasks, improving efficiency and yield.
  2. Octagonal Walking Robot:
    An octagonal walking robot is a multi-legged robot designed for terrain navigation, equipped with sensors for obstacle detection and balance. Using IoT connectivity, it can be remotely monitored and controlled for exploration, surveillance, or rescue operations. Its design allows stable movement over uneven surfaces where wheeled robots may fail.
  3. Vacuum Car:
    A vacuum car is an automated IoT device that cleans surfaces using suction, similar to robotic vacuum cleaners. It can detect dirt, map the cleaning area, and avoid obstacles using sensors. Users can monitor and control it via smartphones or cloud applications, enabling efficient cleaning without manual intervention.
  4. Sensor Following Car:
    A sensor-following car is a small robotic vehicle that uses sensors like IR or ultrasonic modules to follow a pre-defined path. IoT integration allows remote monitoring, data logging, and route adjustments in real time. It’s commonly used in educational projects to teach automation and robotics concepts.
  5. Obstacle Avoidance Car:
    An obstacle avoidance car is a robotic vehicle that navigates autonomously by detecting and avoiding obstacles using ultrasonic, infrared, or LIDAR sensors. IoT connectivity enables real-time tracking, route planning, and data collection for further analysis. It’s useful for smart transportation and autonomous navigation research.

Outcome of the Workshop :

  1. Understanding of IoT Basics: Participants will gain a clear understanding of IoT concepts, architecture, and real-world applications.
  2. Familiarity with IoT Components: Attendees will be able to identify and describe components like sensors, actuators, microcontrollers, and communication modules.
  3. Hands-on Experience: Participants will get practical exposure to connecting and programming IoT devices.
  4. Sensor Integration Knowledge: Learners will understand how sensors collect data and how it is transmitted for processing.
  5. Application Awareness: Attendees will know how IoT can be applied in areas like agriculture, smart homes, healthcare, and transportation.
  6. Problem-Solving Skills: Participants will learn to design simple IoT solutions to solve real-world problems.
  7. Data Interpretation Skills: Attendees will understand how to interpret sensor data and make decisions based on it.
  8. IoT Project Preparation: Learners will be better prepared to start small IoT projects individually or in teams.
  9. Networking and Collaboration: Participants can collaborate and share ideas on innovative IoT applications.
  10. Motivation for Advanced Learning: The workshop will inspire further exploration of IoT technologies, programming, and related research areas.

Department of Computer Science Organized IT Logo Computation

The Department of Computer Science Organized BCA & BSc Computer Science Students IT Logo Design Computation

on : 28th September 2025

Place : Open Auditorium

Total Number of Student Participants : 64

Faculty Co Ordinator :

Ms. Sushma S, Assistant Professor ,SBMJFGC, KGF

Ms. Chitra S, Assistant Professor ,SBMJFGC, KGF

Mr. Ravi Kumar P, Assistant Professor ,SBMJFGC, KGF

Event judge :

Mr. Muniraju DK , Assistant Professor , SBMJFGC, KGF

Event Outcomes:


  1. Enhanced Creativity: Students expressed computer science concepts through colorful rangoli designs, blending technical ideas with artistic representation.
  2. Better Understanding of Logos: Participants gained a deeper understanding of various IT company logos, their symbolism, and branding elements.
  3. Improved Observation Skills: Students learned to study shapes, symmetry, and patterns in logos and accurately recreate them using rangoli.
  4. Team Collaboration: The activity encouraged teamwork as groups shared responsibilities, planned designs, and executed them together.
  5. Hands-on Learning Experience: Learners experienced a practical and engaging method to understand digital branding through a traditional art form.
  6. Cultural Integration: The event beautifully connected modern technology themes with Indian cultural art, promoting inclusivity and tradition.
  7. Boosted Presentation Skills: Students improved their ability to explain the meaning, design choices, and relevance of each logo during the display.
  8. Problem-Solving Ability: Participants developed quick-thinking skills to manage colours, proportions, and corrections while creating intricate designs.
  9. Increased Interest in Design: The activity encouraged many students to explore graphic design concepts such as colour psychology, typography, and layout.
  10. Event-Based Learning: The competition fostered a sense of healthy competition, motivating students to put forward their best creative and technical ideas.

Department of computer Science conducted IT Quiz for BCA & B.Sc. Students

The Department of computer Science conducted IT Quiz for First, Second and Final year BCA & B.Sc. Computer Science Students.

Preliminary Round- 31/10/2025

Level 1. Basic Quiz

Level 2. Logo Matching

Level 3. Quiz and pattern matching

Final Round -17/11/2025

Level 1. Word Search

Level2. Puzzle Search

Level3. Connection and Logo Matching

Venue : Conference Hall – SBMJFGC-KGF

Faculty In-charge :

Mr. Siddarama S, Head of Department, Associate Professor Department of Computer Science

Ms. Sangeetha DS , Assistant Professor Department of Computer Science

Ms. Kalpana P, Assistant Professor Department of Computer Science

Mr. Teekshith Kumar M,Assistant Professor Department of Computer Science

Mr. Dileep D, Assistant Professor Department of Computer Science

Total no of Student Participants : 80


Learning Outcomes

  1. Enhances Visual Recognition Skills – Students improve their ability to recognize and recall IT company logos, software icons, and technology brands.
  2. Strengthens IT Vocabulary – Word search and puzzle rounds reinforce key terminology related to computing, networking, AI, programming, and cybersecurity.
  3. Improves Logical & Analytical Thinking – Puzzle solving activities help participants develop problem-solving and reasoning abilities.
  4. Boosts Memory Retention – Recalling logos, keywords, concepts, and establishing connections improves long-term memory and cognitive recall.
  5. Encourages Team Collaboration – Many rounds require teamwork, promoting communication, coordination, and collective decision-making.
  6. Promotes Competitive Spirit – Quiz-based engagement instills healthy competition, motivating students to perform better.
  7. Increases Awareness of Latest Technologies – Participants gain exposure to trending IT companies, products, and innovations.
  8. Develops Strategic Thinking – Students learn to prioritize questions, manage time, and apply quick-thinking strategies in competitive settings.
  9. Improves Focus and Attention to Detail – Activities such as logo matching and word search require careful observation and precision.
  10. Builds Confidence in IT Knowledge – Participation boosts self-confidence and motivates students to explore further in the field of Information Technology.

Department Of Computer Science Faculty & Student’s Went to One-Day Recreational Trip to Fun World Bengaluru

The Department Of Computer Science Faculty & Student’s Went to One-Day Recreational Trip to Fun World Bengaluru

On : 12 -11-2025

Venue: Fun world Bengaluru

Faculty In-charge:

Mrs. Shylu S – Assistant Professor, Department of Computer Science

Objectives

  1. To offer students a recreational experience and a break from academic routines.
  2. To promote interaction and team bonding among first- and second-year BCA students.
  3. To enhance communication and social skills through group activities.
  4. To encourage physical engagement through dry games and water rides.
  5. To strengthen the relationship between faculty and students.
  6. To create joyful memories and a sense of unity within the department.

Activities Conducted

  • Students took part in various exciting activities throughout the day, including: Thrilling dry games and amusement rides
  • Refreshing water rides and pool activities
  • Team-building games and group interactions
  • Lunch and refreshment sessions
  • Photo sessions capturing fun-filled moments
    The students participated with full energy and enthusiasm, ensuring a lively and joyful
    atmosphere. The faculty maintained discipline and ensured the safety of all participants